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	<title>Comments on: SFIV Madcatz Pad Review</title>
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	<link>http://controllerpunch.com/2009/04/sfiv-madcatz-controller-review/</link>
	<description>Giving Video Games the Fist! Xbox 360, PS3, PSN, Video Games, Reviews, Xbox Live, Arcade, Nintendo</description>
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		<title>By: computer services jacksonville</title>
		<link>http://controllerpunch.com/2009/04/sfiv-madcatz-controller-review/comment-page-1/#comment-91372</link>
		<dc:creator>computer services jacksonville</dc:creator>
		<pubDate>Fri, 11 Nov 2011 00:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://controllerpunch.com/?p=153#comment-91372</guid>
		<description>Witty! I&#039;m bookmarking you site for future use.</description>
		<content:encoded><![CDATA[<p>Witty! I&#8217;m bookmarking you site for future use.</p>
]]></content:encoded>
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		<title>By: Andrew</title>
		<link>http://controllerpunch.com/2009/04/sfiv-madcatz-controller-review/comment-page-1/#comment-27</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 06 Apr 2009 16:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://controllerpunch.com/?p=153#comment-27</guid>
		<description>Why the hell did it post my name like that?</description>
		<content:encoded><![CDATA[<p>Why the hell did it post my name like that?</p>
]]></content:encoded>
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	<item>
		<title>By: AndREW</title>
		<link>http://controllerpunch.com/2009/04/sfiv-madcatz-controller-review/comment-page-1/#comment-26</link>
		<dc:creator>AndREW</dc:creator>
		<pubDate>Mon, 06 Apr 2009 16:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://controllerpunch.com/?p=153#comment-26</guid>
		<description>I see what you are saying, but even in both Gears of War games the simple act of changing weapons was a great deal more difficult than it should have been. Trying to switch to the shotgun would more often than not arm your pistol instead, resulting in being turned into meat chunks. If they could remake their D-pad to mimic the independant direction buttons as seen on the PS3, they would have the perfect controller.</description>
		<content:encoded><![CDATA[<p>I see what you are saying, but even in both Gears of War games the simple act of changing weapons was a great deal more difficult than it should have been. Trying to switch to the shotgun would more often than not arm your pistol instead, resulting in being turned into meat chunks. If they could remake their D-pad to mimic the independant direction buttons as seen on the PS3, they would have the perfect controller.</p>
]]></content:encoded>
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		<title>By: Will</title>
		<link>http://controllerpunch.com/2009/04/sfiv-madcatz-controller-review/comment-page-1/#comment-24</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Mon, 06 Apr 2009 15:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://controllerpunch.com/?p=153#comment-24</guid>
		<description>It seems that difficulty with accuracy in SF games will forever plague gamers. Whether it is back in the arcade or now for consoles, it all comes down to accuracy. Personally, I also play SF4 for 360, and I am able to control the characters with quite a high degree of skill,  but I would also agree that it could be better. The Mad Katz controllers play with less rigidity than the 360 controllers, but that could be better or worse, and seems to be mostly player dependent...lastly...spidey masks? Haha</description>
		<content:encoded><![CDATA[<p>It seems that difficulty with accuracy in SF games will forever plague gamers. Whether it is back in the arcade or now for consoles, it all comes down to accuracy. Personally, I also play SF4 for 360, and I am able to control the characters with quite a high degree of skill,  but I would also agree that it could be better. The Mad Katz controllers play with less rigidity than the 360 controllers, but that could be better or worse, and seems to be mostly player dependent&#8230;lastly&#8230;spidey masks? Haha</p>
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