Archive for November, 2009

Our sister site Segashiro is giving away codes for the Xbox 360 Bayonetta Demo for gamers in the US/Canada.
WE HAVE NO CODES LEFT.
Just comment on this article and one will be sent to you ASAP!
To our American friends to the south, Happy Thanksgiving Weekend, and I hope you trampled someone good for Black Friday!

Killer 7 was a mindbleed of awesomeness
Controllerpunch staff already knows that I’m the resident punk rocker of the group and I love punk gaming as much as I like the music.
What’s punk gaming? It’s the titles that come out of nowhere shun all mainstream concerns and yet still end up being intriguing at worst and stellar at best.
Destructoid has an article up that references my entire Wii collection and the idea of gaming punkdom on Nintendo’s console.
If titles like Muramasa, No More Heroes, and MadWorld did not exist on the Wii…my Nintendo console would been traded in for a taffy apple and box of condoms (no amount of Mario beats an awesome woman).
Ubi-soft has recently let me down when they decided not to bring the hi-def update to No More Heroes to North America. Hopefully a new publisher (Ignition, perhaps?) will bring the Xbox 360/Ps3 port to gaming fans everywhere.
Looks like another developer that took and fell off the EA Rollercoaster…not to say that the company’s internals weren’t mismanaged…but they did make fun games. I think I own a significant number of them.
You will be missed.
This musical travesty is what happens when you say: “Controllerpunch” into a DSi and leave it on for 5 minutes…even when filtered through the family magic of Nintendo…we still end up obscene.

This must be a part of Sony’s 10-year strategy because they’ve announced in a presentation that the system that does everything will soon do 3D for 3D television sets.
You know, that cheesy movie kind of 3D – the 3D where you wear a Tron-like helmet. To be honest, I’m sort of excited about this development because the tech seems cool but I don’t want to have to buy a new TV or wear headgear. Read the rest of this entry »
Until recently, I was always impressed with the diversity and ferocity of movie monsters. Monster movies, action, horror – these genres spawned some pretty out-of-this-world and hungry creatures, including xenomorphs from Aliens, colossal crab-praying mantis’ from Cloverfield, and, of course, the giant St. Bernard from The Sandlot. Go back even further and you’ve got classics like Godzilla, The Thing, The Blob, and Outer Space Death Aardvarks (from Outer Space Death Aardvarks I – IX, the unheralded work of an aging Charlie Chaplin, 1949-53).
Until recently, I didn’t own a copy of Will Wright’s Spore and its expansions. Now, using the power of a mere piece of software, I can safely say, without fear of hyperbole, that I should be hired to create CGI creatures for all movies from now until eternity and that every puppeteer, computer graphics wizard, and really ugly tall guy in Hollywood should be fired. I don’t mean to brag, but all of those people deserve a slap and a pink slip based on the fact that my creations usher in a new millennium of the grotesque, eradicating competition in the categories of: scariness, having lots of teeth, gooiness, ability to rampage, multiple eyeball-ness, and human brutalization.
To prove this fact – and with much humility – I offer you my top 10 Spore creations that would make superior movie monsters:
10. Aborhassb: If gooeyness and blobs of whatever are your bag when it comes to horror, the Aborhassb is your Jackie Chan. Comprised of red flesh-blotches and weird skin, this rolling mess has a creepy sight-less head and spiky innards. Two long graspers would drag unsuspecting citizens of Everytown USA into its churning bowels, merging them to itself like Tetsuo from Akira. Monster it dominates: The Blob.
9. Chiiubiss: Pardon my language, but what the fuck is this thing? It looks like someone’s insides grew fur and was in the bath too long. Its face makes no sense. One of its toes is an eyeball. Gooey stomach crap is at an all-time high. Now, call me bias, but in a blank-face eyeball-hands battle between the Chiiubiss and the Pale Man from Pan’s Labyrinth, I think the Chiiubiss would murder the Pale Man and his entire pale family. Monster it dominates: Pale Man.

Capcom has confirmed that the Phoenix Wright series will be hitting WiiWare starting January and will cost $10 (1000 points) per title.
The games will be straight ports of the handheld originals (graphics, sound, etc.) with the addition of DLC and Wiimote support.
Not a bad pick-up if you haven’t already picked up the titles.

Sources out of Japan are claiming that Suda 51’s punk opus on gaming and anime subculture is being ported to PS3/Xbox 360 on February 25, 2010.
The game features no waggle, hi-rez graphics, advanced mode, and a new “erotic” mode where the female bosses are clad in revealing clothing (not sure if this involves game play or not). Hopefully, Ubisoft will hook North Americans up with the new title.
I knew there was a reason that the team at Controllerpunch hadn’t reviewed the title despite it being featured prominently in the start-up of every review – they were waiting for the definitive version.

