I would have never thought it but the embiggened version of the DSi is actually pretty boss. It totally makes the graphics pop and the text is now a 1000x times more readable.
Any concerns about graphics being overstretched and ugly are unfounded. For the most part the games look closer to how they were intended to be played…now I know that sounds strange but it is true.
Looking for a game where bloody assassin massacres and cutesy kitten playtime are equal priorities?
No More Heroes 2: Desperate Struggle is one of the biggest, and strangest, releases for the Nintendo Wii in the first quarter of 2010. Its predecessor No More Heroes won critical acclaim back in 2008 for its adult themes and stylish visuals, but the sequel hopes to match and exceed the former in both overall design and unit sales.
Let’s get one thing straight: Desperate Struggle is about as adult a game as you can find on the Wii System – a system generally designed with Family Game Night in mind. Before you can even save for the first time the game features blood fountains, self-mutilation, sexually suggestive weaponry, and about half-a-dozen or so ‘questionable’ pieces of language not fit for print in this website (Okay, that’s a lie, but hey, there are kids around). Not a bad list. Only potty humour could make the opening any more visceral, and for that, well, just wait for the first save point. It won’t disappoint.
Playing as Travis Touchdown, the mission is to climb the ranks of the resident assassin population of Santa Destroy. Travis is basically a Japanese version of Johnny Knoxville, that is, if Knoxville was a remorseless killer in addition to being an infamous jack-ass. As blunt in his demeanour as his beam katana blade is razor-sharp, Travis ends up back on the assassin circuit, seeking vengeance for the murder of his best friend, Bishop. Read the rest of this entry »
Well, now that I’ve resurfaced from the fallen utopia of Rapture (and a pneumonia-induced comatose state), I feel it’s time we take a look at what is held by many as the greatest game OF ALL TIME! *blows trumpet*

During the Bit Wars of the late 80’s and mid 90’s, the Sega Mega Drive (known as the Genesis in North America) was quickly scrapping to the top spot, on the back of such mammoth hits as Sonic The Hedgehog and sponsers such as Pat Riley and Joe Madden. However, Nintendo had an ace in the hole. Three years and sixteen developers later, the dream of the previously dubbed “Super Mario Bros 4″ had come to fruition. Shigeru Miyamoto and Shigefumi Hino (of Pikmin fame) helped bring this masterpiece to light, and apparently had planned for Yoshi to come along before this game. However, the graphical limitations of the NES proved far too constricting to Nintendo’s lime-coloured lizard. Read the rest of this entry »
Toronto probably has one of the best Indie video gaming scenes in the entire world. The first Hand Eye Society meeting of 2010 was absolutely gigantic and a potential fire hazard. Controllerpunch was there in at least three different forms (Balls, Crunk, and Minty).
The booze flowed, people connected, and hurrahs were shouted. To find out more about the Hand Eye Society check out the this link. Hit the jump to see some highlights from the night: Read the rest of this entry »


